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Comparison of VR and AR headsets, including Meta Quest 3, Pro, Magic Leap 2, Hololens 2 and Trimble XR10

Different headsets

When comparing various VR (Virtual Reality) and AR (Augmented Reality) headsets, several key variables determine the overall user experience and suitability for different applications. Understanding these variables is crucial for making an informed decision when selecting the most appropriate device. This comparison examines headsets based on several categories, each contributing to their performance, usability, and versatility.

Price without tax is straightforward, referring to the cost of each headset before any taxes are applied. This is a fundamental consideration for budgeting and cost-efficiency, especially for those with financial constraints or looking to maximize value.

Technology indicates whether the device offers a fully virtual experience (VR) or an augmented one (AR), where the real-world environment is enhanced with digital overlays. This distinction is vital as it determines the context in which the headset can be effectively used, whether for immersive virtual experiences or augmented real-world applications.

Visibility of surroundings describes how the headset allows users to perceive their environment. This can be through direct viewing via lenses or through camera feeds that display surroundings on a screen. This feature impacts situational awareness and comfort, especially in mixed reality settings.

Dimmable surroundings assesses the headset’s ability to dim the real-world view to help users focus on specific tasks or content. Ratings range from three stars (effective in all situations) to one star (limited effectiveness). This feature enhances usability in various lighting conditions and for different focus requirements.

Bright light capability evaluates the headset’s performance in bright sunlight, an essential factor for outdoor use. Similar to dimmable surroundings, the ratings range from three stars (optimal performance) to one star (limited performance).

Field of vision (FoV) is a critical aspect, referring to the extent of the observable world visible through the device’s lenses. A wider FoV enhances immersion and realism, making it a crucial parameter for an engaging user experience. The FoV is rated from three stars (excellent) to one star (adequate).

Eyeglasses compatibility determines whether users can comfortably wear eyeglasses underneath the headset or if the device can accommodate vision impairments. This is essential for ensuring accessibility and comfort for a broad range of users.

Finally, AirHUD™ OPS, SIM AR, or SIM VR compatibility indicates whether the headset supports specific AirHUD™ software versions. This compatibility affects the headset’s functionality and the range of applications it can support.

  Meta Quest 3 Meta Quest Pro Magic Leap 2 MS Hololens 2 Trimble XR10
Price without tax €600 €1200 €3500 €3500 €4500
Technology Virtual Reality Virtual Reality Augmented Reality Augmented Reality Augmented Reality
Visibility of surroundings **
(camera pass-through)
*
(camera pass-through)
***
(direct view through lens)
***
(direct view through lens)
***
(direct view through lens)
Dimmable surroundings *** *** ** *
(separate sunvisor available)
*
(separate sunvisor available)
Bright light capability *** *** ** * *
Field of vision *** *** ** * *
Eyeglasses compatibility Yes Yes (prescription inserts sold separately) Yes Yes
AirHUD OPS Yes Yes Yes Yes Yes
AirHUD SIM AR Yes Yes Yes Yes Yes
AirHUD SIM VR Yes Yes No No No